12th Round Art on the Marquee (Winter 2014):

Sarah Bliss, Laundry Line

Shirts and undershorts hung on a line to dry are caught by gusts of wind.  High above passersby, they billow, snap and surge. Deep, vibrant colors pop, and we’re swept up in the joyful, lyric dance. Laundry Line offers a playful respite from the chaotic stress of the urban grid and returns us to the simple pleasures offered through the body and senses: experiences we’ve become less and less accustomed to.  The independent and hidden life of a work costume just like ours references the unseen body now freed of clothes — just as the clothes themselves are freed by the wind — and gives us a gentle tweak, reminding us of our daily masquerade. Laundry Line makes playful reference, as well, to the Marquee’s location in the Seaport district: these too, are sails in the wind.

Sarah Bliss is an artist and filmmaker who explores the relationships between body, place, language and memory, engaging both personal and social history.  Bliss works in multiple media, including still and moving image, installation, sound, and writing.  Her work has been recognized by a 2013 Massachusetts Cultural Council Fellowship in Sculpture/ Installation; and by the Brazilian Azorean Prize of Plastic Arts.  Recent and upcoming screenings include the Alchemy Film Festival, Scotland; TransArt Film Festival in Berlin; STIFF Seattle; Espaço Cultural ESPM in Porte Alegre, Brazil; Artspace Projects in Sydney, Australia; and the Creon Gallery in New York.  Bliss is the recipient of full residency fellowship awards from  the Cill Rialaig Project in Ireland, the Alchemy Film Festival in Scotland, and the Vermont Studio Center.  She teaches video production at Greenfield Community College. For more information: www.SarahBlissArt.com.

Corey Corcoran, The Claw  

In Claw, the unique shape of the marquee is transformed to mimic the classic arcade game. Colorful toys are piled sky-high using digital and hand-drawn elements. Will the player nab the prize?

Corey Corcoran is a mixed-media artist and illustrator. His work has been exhibited throughout the country and extensively in the Greater Boston area including group shows at LaMontagne Gallery, Suffolk University Art Gallery, deCordova Sculpture Park + Museum, and Montserrat College of Art. His work has been featured in publications such as The Huffington PostThe Boston Globe, and Beautiful Decay. Corcoran received a BFA in Painting from Massachusetts College of Art and Design, and he is a 2011 recipient of a Clowes Fellowship from Vermont Studio Center.

Jon Forsyth, Dancing at Saint-Rémy  

Vincent Van Gogh’s “Starry Night,” painted at Saint-Rémy-de-Provence, provides the backdrop for “Dancing at Saint-Rémy,” an ethereal dance among the stars. It features the abstracted forms of the artist and his wife waltzing together, accompanied by a chorus of smaller figures dancing in unison.

Jon Forsyth is a multimedia artist specializing in video, sculpture, photography and graphic arts. He teaches music video production at the Berklee College of Music, on their Boston and Valencia, Spain campuses, as well as information systems for UMass Lowell Online. He led a humanitarian documentary filmmaking workshop in Belize, and he has studied filmmaking at MassArt and marble sculpting in Tuscany, Italy.

Georgie Friedman, Digital Waterfall

Digitally altered video footage creates a faux waterfall or architectural fountain in the middle of the city. The imagery both follows and defies gravity, referencing the naturally occurring source and the constructed nature of the piece.

Georgie Friedman is an interdisciplinary video and video installation artist who considers the psychological and physical relationships individuals have to various uncontrollable natural forces. She creates experiential pieces that highlight our interconnections to the elements and our relationships to natural, built and digital environments. Friedman received her MFA from SMFA, Boston/Tufts University, and her BA from UC Santa Cruz. She was awarded a Massachusetts Cultural Council Artist Fellowship in Sculpture/Installation (2013) and this is her fourth public media art commissions for Art on the Marquee. Recent exhibits include: Into the Wind (solo), Foster Gallery, MA (2014), BRINK v1, Mills Gallery, MA (2013), Waves & Currents, Transylvania University, KY (2013), Moving Image Arts, The Armory Center for the Arts, CA (2012), Ripple Effect, Peabody Essex Museum, MA (2011-2012). She currently teaches in the Fine Arts and Film Studies programs at Boston College and in the Film/Video and Sculpture departments at MassArt. www.georgiefriedman.com

Bang Luu, Shoals   

By reinterpreting the natural world through the lens of technology, I expose the allure of water and encourage viewers to contemplate their role in the changing physical landscape, thereby promoting environmental awareness. In order to capture nature’s complexity, I paint individual, pixilated, colored forms and layer them atop one another. These splotches, seen at a distance, are perceived as a united color system. They retain a painted border ring that segregates one color from another. Mimicking the water’s movements, simple, quivering images are simulated from microscopic observation then blown up and translated for the big screen. This video investigates the abundant complexities in nature and strives to make the unconscious and intangible known, experienced, and seen.

Bang Luu received her Bachelor of Arts from the College of the Holy Cross, MA, in Studio Arts, with a minor in Art History. Luu’s work links technology with various traditional mediums, tackling internal thoughts in response to the uncontrollable impact of the external world. Her work creates a transient artificial space that one can escape into, breaking away from the normative world. In 2014, she was featured in the group exhibition, “Alter Ego,” Iris and B. Gerald Cantor Gallery, Worcester, MA. Prior to this, her woodcuts were selected for the Arts Worcester College show in Worcester, MA. She is a Fifth-Year Fellow and works as teaching assistant for various courses in the Department of Fine Arts at Trinity College.

Fish McGill, Dance Grid  

The Dance Grid is a tessellating disco floor of animated robots and doodads getting down in their own colored, glowing quadrants.

Fish McGill is a Bostonian drawer and designer. He has received commissions from Harmonix, MTV, The ICA, City of Boston, Nike, MassArt, MIT, Deitch Projects, Adobe, Bocoup, and more. He has been an artist in residence at Montserrat and twice at MassArt. Fish McGill has an MFA in Communication Design from the Dynamic Media Institute at MassArt. See his work at fishmcgill.com.

Dennis Miller, Spiro

Spiral is a site-specific piece composed for the Art on the Marquee project. The work transforms the screen array into a giant spirograph with morphing shapes and colors.

Dennis Miller is on the faculty of Northeastern University in Boston. His work illustrate principles drawn from music composition applied to the visual realm.

 Jeff Warmouth, Pulleys

This 45 second video composition features multiple iterations of the artist as weights and bobs in a pulley system. Gears and wheels turn, which in turn move the various Jeffu up, down, or sideways. As always, this is a visual metaphor that uses the artist as a stand-in, everyman character to comment on the human condition and life in contemporary society.

Jeffu Warmouth is a Massachusetts-based contemporary artist, and professor of Communications Media at Fitchburg State University, where he runs the Interactive Media & Game Design programs. Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His installation & media work has exhibited and screened internationally, including the Fitchburg Art Museum, the DeCordova Museum, Boston Center for the Arts, Kohler Arts Center (Sheboygan, WI), Kaunas Photo Festival (Lithuania), MicroCineFest (Baltimore, MD), Art Interactive, Boston Cyberarts Gallery, and the Experimenta Media Arts Tour originating in Melbourne, Australia.

Ellen Wetmore, Frescoes

This set of videos is inspired by the frescoes on the ceilings of the Uffizi museum in Florence, Italy. The videos mimic those tromp l’oeil scene effects, artificial surfaces, and collections of flora and fauna. As evident in my other works, elisions of space, time and fantastic dysmorphia are important themes. The largest vertical oval ocean scene was shot in Haifa, Israel. The other ocean scenes were shot on Plum Island, and the landscape is from Groton. All flowers, toads, and bugs were volunteers from my garden in Groton and safely returned.

11th Round Art on the Marquee (Fall 2014):

Corey Corcoran, Gutterball

In Gutterball, the unique shape of the marquee is transformed to mimic the lanes of a blowing alley. Each screen captures a different element of the classic pastime: pins being reset, bowling balls being returned, a case full of trophies, and players trying to make that perfect shot. Gutterball was created using digitally altered ink drawings.

With an extensive background in painting and drawing, much of Corcoran’s recent work aims to adapt imagery for animation, installation, or printed formats. His work has been exhibited throughout the country and the Greater Boston area including such venues as deCordova Sculpture Park + Museum, La Montagne Gallery, FPAC Gallery, kijidome, and Frame 301 at Montserrat College of Art. Corcoran holds a BFA from Massachusetts College of Art and Design and is a Clowes Fellow (Vermont Studio Center). He lives and works in Boston. coreycorcoran.com

Dennis Miller, EQ

EQ is a site-specific video work that transforms the sounds of the city into pulsing patterns of light.

Dennis Miller is on the faculty of Northeastern University where he teaches courses in music and new media. His audiovisual works, which explore the application of principles drawn from music composition into the visual realm, have been screened at conferences and festivals around the world.

Frank Floyd, Brush Strokes

The artist is seen “inside” the marquee, painting onto its surface. The painting forms quickly through time-lapse; we soon see familiar iconic Boston scenes come alive.  Picturesque landscapes are created from the Public Garden, to the Hancock Tower, to the North End and beyond. *This piece is dedicated to and inspired by the work of friend and Boston portrait painter Nick Ward.

Frank Floyd is a visual artist, filmmaker, and videographer born and based in Boston. Having earned a BFA with distinction from Massachusetts College of Art and Design, Floyd worked as an Avid Editor in advertising companies in Boston and New York City, as well as for Sundance Channel from 2000-2005. Recently Floyd completed his “The Clocks” series, 12 time-pieces for 2012, which included an installation at MassArt’s Godine Family Gallery, a collaborative online work with Janet Kawada at Kingston Gallery, and a 3-hour video collaboration with Kevin Sweet, jointly part of Sweet’s “Intervals” series. Frank continues to work artistically and professionally, producing videos for such clients as Santander Bank, Twitter, and local non-profit The Fenway Alliance.

 Jon Forsyth, Night Driving

Although headlights, streetlights and other aspects of night driving are designed for driver safety, they can appear beautiful, disorienting, or both, depending on your state of mind.

The images in “Night Driving” depict that duality, with movements and shapes that come from actual footage recorded at night from a moving vehicle. Those images have been manipulated and distorted to isolate and emphasize their patterns, colors and movements.

Jon Forsyth is a multimedia artist specializing in video, sculpture, photography and graphic arts. He teaches music video production at the Berklee College of Music, on their Boston and Valencia, Spain campuses, as well as information systems for UMass Lowell Online. He led a humanitarian documentary filmmaking workshop in Belize, and he has studied filmmaking at MassArt and marble sculpting in Tuscany, Italy.

Lana Z Caplan, Amuse: Future Teller

A fortune telling grandmother is asked for her predictions.  As a premonition enters her head, a world of mystical colors and visions opens up, taking us floating into space to view earth from afar, as it heats up and…

This piece was inspired by my grandmother’s wisdom and childhood summers spent in boardwalk beach arcades.  This 1930’s machine reminded me of the naysayers of climate change, who liken climate scientists and their predictions to fortune tellers.  Regardless of the source, scientist or psychic, the predictions for the future on earth are similar, and grandmother was always right.

Lana Z Caplan is a film/video maker, photographer, new media and video installation artist.  She has exhibited and screened her work in galleries, festivals, museums, basements and backyards all over the world.  Caplan has a BA from Boston University and MFA from Massachusetts College of Art and Design.  She has been a member of the faculty of several colleges including Massachusetts College of Art of Design and University of California San Diego. To see more of her work, visit her website and Tumblr project: lanazcaplan.com, lanazcaplan.tumblr.com

Madeleine Altmann, Walking on Ice, Concord River, MA

I love to walk, as do so many people, and much of my current work aestheticizes this simple act. Walking is about movement as well as the sights that go by. I like traveling at a pace slow enough for my thoughts to breathe so that walking becomes a means of traversing the landscape of my mind.  Since I always use my body for this action, I am able to experience the continuity of self amid the flux of the world that changes and therefore further understand their relationship to each other.

In all my recent work I am always dressed in red. It symbolizes ‘ the scarlet lettered’ woman from Hawthorn and alludes to biblical symbols of life and power. Additionally it’s visually striking (Nancy Reagan used it as her signature color during her years at the White House). This footage of a figure in red walking on ice from different angles was shot with a Hero GoPro camera on the frozen Concord River this past January 2014.

Madeleine Altmann has been active in visual arts for most of her life. Starting off in photography she moved on to television, interactive telecommunications and video art. Along the way she has exhibited her work around the world and accumulated a variety of kudos including awards from the American Film Institute and Sony Pictures.

Born and raised in Brazil and England, she moved to the USA to attend Hampshire College for undergraduate studies in film and video. She went on to receive a Masters of Fine Arts Degree from The San Francisco Art Institute and a Masters in Professional Studies Degree from New York University, where she received the “Interactive Media Pioneer Award.”

Altmann now resides with her family in the Boston area of the USA. She continues to travel the world and pursue her interest in art.

Robert Maloney, Detrition

This deteriorated portrait is from a recent body of work based on the fragmented and fluid process of memory.  I have become interested in the way that our memories and experiences accumulate and decline over time and how this retention of data affects each one of us in very different ways.  As we accrue fresh units of knowledge, the memories of the distant past and the various points in­-between are superimposed on top of one another and continuously deteriorate at different rates, some features rise while others recede.  I have come to realize that everything that we have a connection to; from our physical surroundings to our human relationships, evolve and expand over time.  Through the inevitable process of temporal erosion, the impact of our experiences reach their peak and eventually deteriorate.  In the end, only a trace of these elements may remain as if they are the footprints or skeletons of their previous existences.

Robert Maloney is a Boston mixed media artist and instructor at Massachusetts College of Art and Design.  Robert received his Masters of Fine Arts from Massart through their interdisciplinary Summer Low Residency MFA program.  Robert’s 2D and 3D constructions incorporate elements of the urban landscape, typography, topography and architecture. Many of his pieces straddle the line between a structure being torn down and a structure being erected. He likes to think of his work as a 21st century archeological dig where decades of imagery and information accumulates and deteriorates at various stages of recognition. Robert combines layers of paint, found and created textures, screenprinted patterns, digital elements and three dimensional structures to create works that evoke the feeling of crumbling walls, discarded billboards and old warehouses.

 

10th Round Art on the Marquee (Summer 2014):

Corey CorcoranCorey Corcoran, Breeze

“Breeze” is a simple animation of kites flying at the beach. The horizontal screens at the bottom of the marquee shows people holding onto kite strings with ocean in the background. The vertical screens depict a great variety of kites gently floating in the breeze.

With an extensive background in painting and drawing, much of Corcoran’s recent work aims to adapt imagery for animation, installation, or printed formats. His work has been exhibited throughout the country and the Greater Boston area including such venues as deCordova Sculpture Park + Museum, La Montagne Gallery, FPAC Gallery, fivesevendelle project space, and Frame 301 at Montserrat College of Art. Corcoran holds a BFA from Massachusetts College of Art and Design and is a recent Clowes Fellow (Vermont Studio Center). He lives and works in Boston. coreycorcoran.com

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Frank FloydFrank Floyd, Need Not Apply

On the top portion of the marquee we see the view of a picturesque Boston city street, with pedestrians walking from each side. Below we see a similar street, with people walking toward and away from camera. Slowly we notice that a few of the people, a small minority, are walking in reverse. Those in reverse are slowly becoming “black and white”, while the others remain in color. The reverse-walkers become more numerous as the video progresses, becoming the majority by the video’s end.

Frank Floyd is a Boston-born and based visual artist, filmmaker, and videographer. Having earned a BFA with distinction from Massachusetts College of Art and Design, Floyd worked as an Avid Editor in advertising companies in Boston and New York City, as well as for Sundance Channel from 2000-2005. Recently Floyd completed his “The Clocks” series, 12 time-pieces for 2012, which included an installation at MassArt’s Godine Family Gallery, a collaborative online work with Janet Kawada at Kingston Gallery, and a 3-hour video collaboration with Kevin Sweet, jointly part of his Intervals series. Frank continues to work artistically and professionally, both in the Film/Video Department at MassArt, as well as producing videos for such clients as Santander Bank, Twitter, and local non-profit The Fenway Alliance.

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Lina Maria GiraldLina Maria Giraldo, Extinction

We are currently facing the prospect of a sixth Mass Extinction due to the accelerated rate at which species disappear caused by human activity. Deforestation, hunting, pollution and general destruction of habitats are the main causes of this accelerated loss of species. In terms of number of species lost, the 20th century alone exceeded the disappearance of the dinosaurs 65 million years ago. “Extinction” is a video of wildlife modified by texturizing it over scrolling text of lost species, referencing these lost species. Through using the open source Processing language, I have programmed text to scroll and recreate the video that is underlying by each character taking the color of the pixels underneath it. The top panels features birds flying or posing, while the bottom panels have marine life. The text is a list of species lost during the last two centuries. The final effect is a mix between text and video that augments the natural movement of the wildlife and brings the observer to discover the hidden text and video.

We sometimes take life for granted in our planet and live our daily lives without taking a moment to reflect on these species being lost every day. By forcing the observer to look beyond the obvious on the screen, I invite them to look into the reality of these disappearing species.

Lina Maria Giraldo is a Boston based Media Artist who holds a Master of Professional Studies on Interactive Telecommunications (ITP) from Tisch School of the Arts at New York University where she was the recipient of both the Paulette Godard and the Tisch School Scholarships. She was awarded the Tsongas Scholarship at Mass College of Art, where she majored in Studio of interrelated Media (SIM) with Departmental Honors and Academic Distinction. Her work has been displayed in galleries and shows as well as public spaces throughout Boston, New York and Colombia. She has been highlighted in different news sources notably The Boston Globe, ABC news and WBGH. Lina was selected to be part of the John F. Kennedy Legacy Gallery in the category of the Arts and has received grants from the Hispanic Scholarship Foundation and the St Botolph Foundation. Recently she produced and was videographer for the interviews of several personalities among them Stephen King, Harry Belafonte, Madeleine Albright and Nancy Pelosi.
www.linamariagiraldo.com

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Anna LindemannAnna Lindemann, Playtime

Playtime is an animation created for the Marquee at the Boston Convention & Exhibition Center. On the marquee’s 16MM video sticks, Miró-inspired shapes self-assemble into a little girl playing with an orange ball and a little boy fishing. A lily pond shimmers on the lower screens beneath them. After throwing her ball back and forth, the girl eventually drops her orange ball in the pond. But all is not lost. The ball floats to the other side of the marquee where the boy catches the ball with his fishing rod. The boy throws the ball up into the air. Up, up, up goes the ball, over the marquee, until the girl catches it again. Playtime makes use of a painterly animated style to portray a familiar moment when one person helps out another.

As both an artist and educator, Anna Lindemann is devoted to integrating art and science. Her work combines animation, music, video, and performance to explore the emerging field of Evo Devo (Evolutionary Developmental Biology). She received an MFA in Integrated Electronic Arts from Rensselaer Polytechnic Institute and a BS in Biology from Yale University.

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Miller on the gridDennis Miller, On the Grid

Dennis Miller is on the faculty of Northeastern University in Boston. His work illustrate principles drawn from music composition applied to the visual realm.

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Miller PlanetsDennis Miller, Planets

Dennis Miller is on the faculty of Northeastern University in Boston. His work illustrate principles drawn from music composition applied to the visual realm.

dhmiller@comcast.net

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NeumannAndrew Neumann, “Track/Pan/Dip/Rise””

Building on visual elements from previous sculptural works,  Andrew Neumann transports physical objects and to the large LED elements of the marquee.. Fans, motors, and other mechanical parts creep up and down and across the marquee, creating a disorienting illusionary effect. Essentially, we are viewing “Technology on the Big Screen”.

Andrew Neumann is a Boston-based artist who works in a variety of media, including sculpture, film and video installation, and electronic/interactive music. In 2004 he received a Guggenheim Fellowship. He has recently had solo shows at bitforms Gallery in Seoul, Korea, the DeCordova Museum in Lincoln, MA, bitforms Gallery, NYC, solo shows for the Boston Cyberarts Festival. His music is available on Sublingual Records. His videos have been featured on PBS, The Worldwide Video Festival, Artist Space, and elsewhere. He has had solo music/video performances at Experimental Intermedia and Roulette, Issue Project Room.

During 2001 he was an Artist in Residence at the iEAR Studio at Rensalear Polytech Institute and at the Visual Studies Workshop. He has also had residencies at The MacDowell Colony (2000), YADDO (1999, ’03), Ucross Foundation (1998), Steim (1999) , Atlantic Center for the Arts (2001), Art/OMI (2000), and the Experimental Television Center (1982, ’87). In 2003 he was a Finalist in Sculpture/Installation from the Massachusetts Cultural Council. He was a New England Film/Video Finalist in video in 1988 and a received a Fellowship in video in 1985.

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WarmouthJeff Warmouth, Twister

The Marquee has become a three-dimensional tornado, with dramatic clouds and debris in constant motion. While the artist appears on screen, blown by the winds, grasping onto the (invisible) edges of the Marquee screens, some are forced to let go, and be blown around through the composition. Will all the Jeffus be blown out of the top of the Marquee? Will one resist by finding a lee side of a barrier? Will they enter the eye of the storm? Watch to find out.

Jeffu Warmouth is a Massachusetts-based contemporary artist, and professor of Communications Media at Fitchburg State University, where he runs the Interactive Media & Game Design programs. Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His installation & media work has exhibited and screened internationally, including the Fitchburg Art Museum, the DeCordova Museum, Boston Center for the Arts, Kohler Arts Center (Sheboygan, WI), Kaunas Photo Festival (Lithuania), MicroCineFest (Baltimore, MD), Art Interactive, Boston Cyberarts Gallery, and the Experimenta Media Arts Tour originating in Melbourne, Australia.

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WetmoreEllen Wetmore, Portrait of Dora

“Portrait of Dora” is a video based on a Picasso portrait of Dora Maar.

Ellen Wetmore received her M.F.A. from the School of the Museum of Fine Arts and Tufts University, and her B.F.A. from the University of Michigan. Since her emergence in 2004 with her first Boston Sculptors show, she has blended the influences of Surrealist and Feminist art with her own unique iconography. Her work explores the corporality of the female body and its surreal transformations through sculpture, video, photography, and large digital wall drawings. For her, art functions in an aesthetic and revelatory capacity: “Art is a way of mitigating the atrociousness of everyday life.”

Wetmore is a member of the Boston Sculptors Gallery LLC, where she will have her fourth solo show in November 2011. Ms. Wetmore has also exhibited at the Dorsky Gallery in Long Island City, the Fitchburg Art Museum, Contemporary Sculpture at Chesterwood, the Art Complex Museum, and the Trustman Gallery at Simmons College. In 2007, Wetmore’s Land o’ Lactation was featured in the exhibition Trainscape at the DeCordova Sculpture Park and Museum. This year she was featured in seven national shows. Ms. Wetmore is an assistant professor of art at the University of Massachusetts, Lowell; her work can be found online at www.ellenwetmore.iwarp.com and at www.bostonsculptors.com. She lives and works in Groton, Massachusetts.

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9th Round Art on the Marquee (Spring 2014):

Dirty Pixels

James Manning, Dirty Pixels

“Dirty Pixels” was created using footage captured from a defective vintage Atari 2600 Video Computer System (first released in 1977) and a game program cartridge “Outlaw” (1978) a Wild West shoot-out game. As one attempts to power on the system with a game cartridge in place, a series of video patterns, noise and game sprites are randomly generated by the system, by manipulating the various control switches on the Atari console some small variations in these patterns can be made. Cycling the power switch will crate new distortions.  Due to the defect in the game console, at no point is the game program made playable as intended. Different game cartridges will yield different sets of patterns but for this piece only the “Outlaw” cartridge was used.

Dirty Pixels pays homage to the era of 8-bit video game history where ones imagination and storytelling had to take primitive shapes and a limited pallet of patterns and colors to create a rich immersive world, a game sprite with a square for a head and sticks for limbs could be a star athlete, a hero on a quest or a gunslinger about to shoot in out in a dusty western street. This simplicity and primitive nature made the games more open to be defined by ones personal experiences. In contrast todays games tend to rely on detailed high definition recreations of the intended reality and where few details are open to interpretation by the gamer.

All of these images were shot in HD video, directly off a CRT monitor which adds another layer of technological distortion and artifacts due to 35 years worth of differences in technology between the frame sizes, scan and refresh rates between the CRT, HD camera and video marquee display board.

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Human Testbrix

Jeffu Warmouth, Human Testbrix

Riffing off of the well known game, Tetris, Warmouth uses his own body in lieu of the colorful, trademark blocks of the 1984 game.

Jeffu Warmouth is a Massachusetts-based contemporary artist, and professor of Communications Media at Fitchburg State University, where he runs the Interactive Media & Game Design programs. Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His installation & media work has exhibited and screened internationally, including the Fitchburg Art Museum, the DeCordova Museum, Boston Center for the Arts, Kohler Arts Center (Sheboygan, WI), Kaunas Photo Festival (Lithuania), MicroCineFest (Baltimore, MD), Art Interactive, Boston Cyberarts Gallery, and the Experimenta Media Arts Tour originating in Melbourne, Australia.

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Permanence On The Sand

Reginald Arlen DeCambre, Permanence on the Sand

My piece “Permanence on the Sand” is about structure and time.  I was inspired by Egyptian architecture and how well it has stood over time.  Also how intricate the architecture is.   I wanted to exercise my skills on creating a game environment using Zbrush, UDK, and 3Ds Max, but also create a piece of art.  This intentionally wasn’t made to be played as a game level, but to show form, structure, lighting, and compositions as a whole by acquiring beauty from any angle that you look at it.

As for me, I am a recent graduate of the New England Institute of Art with a Bachelors of Science in Media Arts & Animation: Game Design.  I am a 3D Interactive Designer at Blu Homes, Inc.  As a 5th generation artist, being creative and expressing yourself through art has been a staple in my family.  I love what I do and enjoy waking up everyday doing it.  I love to learn new things and see different ways of collaborating and creating art.  To me work is a hobby, but being a designer and creating my own projects is the real treat.

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Reconsider

Ryan Dight, Reconsider

Reconsider: Exploring the weight of decision making in a digital environment. What does it mean to create a digital space? How does something captured from our own world translate into digital information? What limit is there to this? In this work I use pixel information derived from a digital video of the Grand Canyon in conjunction with 3D models to create an entirely new space for the footage to exist in. This space is ultimately subject to destruction at the push of a button — a space with the illusion of stability on the edge of losing control. Who is ultimately in control? Was there ever a choice?

Ryan Dight is a video artist currently based out of Boston, MA with diverse experience in traditional film/video production, post-production, analog video technology, and computer technology. He makes use of his experience to create a broad range of artistic work consisting of a combination of VFX, and Documentary style “one man band” shooting. He’s had experience working for multiple private organizations and has been a part of a number of diverse film productions. Currently open to any and all career paths related to his skill set, contact him for any/all commission inquiries.

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Super Life

Eben McCue, Super Life

My animation is a 8-bit style, video game inspired romp through an entire lifetime! Playground hi-jinx, high school romance and even a respectable career all happen during this satirical take on what we have defined as a successful life.

My name is Eben McCue and I’m an aspiring animator/videographer living in the Boston area. I collect VHS movies, play drums and enjoy romantic walks to the convenience store.

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Trashteroids

Jeff Bartell & Fish McGill, Trashteroids

In the near future our commute in and out of the Earth’s atmosphere is going to be a real pain due to extreme satellite traffic and space trash orbiting the planet. Your astro-mission is to get home safely from your shift working in the precious metal moon mines in time for dinner on the pizza planet section of earth by navigating safely through the tedious gridlock of space trash and corporate sponsored satellites clogging the once precious atmosphere.

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Up

 Lina Maria Giraldo, UP

In 1985 Nintendo released “Balloon Fight” and it quickly rose to be an arcade classic. The pixelated backgrounds and characters along with the advances physics still bring a sense of nostalgia to many. Inspired by the 8-bit flying characters on balloons, flat clouds and simplified backgrounds, I wish to bring the arcade feeling to an everyday scene in Boston.

The bottom panels feature two classic shots of the Boston skyline, reduced to basic shapes built with repetitive cubes. The Boston sky has been brought back in time to the mid 80’s by using a single tone light blue and repetitive arcade clouds. All through the sky, our characters fly on their balloons while living their daily lives. Drinking a coffee, talking on the phone or walking to work, they all float through the sky supported by their balloons. We live our daily lives without sometimes stopping to think about our dreams. We have all wanted at some point to be able to lift up in the sky and float freely over the city skyline. As the characters hold on to their balloons and float weightlessly over the city, their dreams become a part of their daily life. Opposed to the idea of fighting against each other from the original arcade game I wish to enhance the spirit of coexistence, peace and harmony.

Lina Maria Giraldo is a Boston based Media Artist who holds a Master of Professional Studies on Interactive Telecommunications (ITP) from Tisch School of the Arts at New York University where she was the recipient of both the Paulette Godard and the Tisch School Scholarships. She was awarded the Tsongas Scholarship at Mass College of Art, where she majored in Studio of interrelated Media (SIM) with Departmental Honors and Academic Distinction. Her work has been displayed in galleries and shows as well as public spaces throughout Boston, New York and Colombia. She has been highlighted in different news sources notably The Boston Globe, ABC news and WBGH. Lina was selected to be part of the John F. Kennedy Legacy Gallery in the category of the Arts and has received grants from the Hispanic Scholarship Foundation and the St Botolph Foundation. Recently she produced and was videographer for the interviews of several personalities among them Stephen King, Harry Belafonte, Madeleine Albright and Nancy Pelosi.
www.linamariagiraldo.com

8th Round Art on the Marquee (Winter 2014):

Amusement       Frank Floyd, Amusement

On the upper section of the marquee we see an exhilarating roller-coaster ride, perhaps in slightly slower motion to maintain the thrill while keeping the movement smooth. On the lower, we see the rotating video from another theme park attraction. Both videos are from the view of the rider, so the background is moving while the foreground is fairly still. Together in this large format, the moving video creates a new kind of kinetic sculpture.

Frank Floyd is a Boston-born and based visual artist, filmmaker, and videographer. Having earned a BFA with distinction from Massachusetts College of Art and Design, Floyd worked as an Avid Editor in advertising companies in Boston and New York City, as well as for Sundance Channel from 2000-2005. Recently Floyd completed his “The Clocks” series, 12 time-pieces for 2012, which included an installation at MassArt’s Godine Family Gallery, a collaborative online work with Janet Kawada at Kingston Gallery, and a 3-hour video collaboration with Kevin Sweet, jointly part of his Intervals series. Frank continues to work artistically and professionally, both in the Film/Video Department at MassArt, as well as producing videos for such clients as Santander Bank, Twitter, and local non-profit The Fenway Alliance.

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Attack Of The Monster

Michael Lewy, Attack of the Monster

Growing up, Lewy was fascinated by the movies of Ray Harryhausen and making DIY super 8 stop motion movies. His project recreates this for the large marquee sign using stop motion techniques mixed with some modern video effects.

Michael Lewy is an artist who works in a variety of media including photography, video and computer graphics. He received his MFA from Massachusetts College of Art in 1996; He has been working at MIT as an administrative assistant since 2000 and also works as an illustrator for such clients as the New York Times book review and HiLow books. He is the author of Chart Sensation, a book of power point charts and has shown at the deCordova Sculpture Park and Museum, the Pacific Film Archives and Carroll and Sons Gallery in Boston. He currently lives in Jamaica Plain, MA with his wife and daughter.

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Clam Wrap

Sam Smiley, Clam Wrap

In the summer of 2013, Smiley worked on a shellfishing grant in Provincetown Harbor. Using an underwater camera, Smiley documented day-to-day work which included collecting clams, raking clams, and seeding clams. Smiley worked with Lory Stewart and John Santos of Cape Native Secrets.

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Contained Lightning

Georgie Friedman, Contained Lightning

In this piece, it look as if lightening-like electrostatic discharges are trapped within and being generated from the marquee’s boarders. The electricity streams come from the top, bottom and edges of the marquee, sprouting branches and tracing along the sides of the marquee, as if trying to find a way out.

The video footage is of real electrical streams and sparks, filmed from tesla coils and a Van de Graaff-generator, that are slowed down then digitally layered to have multiple electrical streams crossing over each other.

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Crawl

Jeffu Warmouth, Crawl

In this piece, multiple iterations of the artist crawl along a set of narrow slats. From a series of performance-based video compositions projected onto walls that explore the body’s relationship to marginal aspects of architecture.

Jeffu Warmouth is a Massachusetts-based contemporary artist, and professor of Communications Media at Fitchburg State University, where he runs the Interactive Media & Game Design programs. Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His installation & media work has exhibited and screened internationally, including the DeCordova Museum, Boston Center for the Arts, Kohler Arts Center (Sheboygan, WI), Kaunas Photo Festival (Lithuania), MicroCineFest (Baltimore, MD), Art Interactive, Boston Cyberarts Gallery, and the Experimenta Media Arts Tour originating in Melbourne, Australia.

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Multithreaded

Dennis Miller, Multithreaded

Multithreaded is a site-specific abstract animation created for the Art on the Marquee project. The work simulates the process of painting an abstract image on the screens. The lower screen has a higher density of “brush strokes” than the upper screen.

Dennis Miller is a professor of Music at Northeastern University.

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Re-formation

Dennis Miller, Re-formation

Re-formation is a site-specific abstract animation created for the AotM project. The work consists of a colorful animation that has been particleized into 2 million particles that race upward from the lower high-res screen to reform as a solid animated object on the upper screen.

Dennis Miller is a professor of Music at Northeastern University.

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The Pleasure Of Vertigo

Ellen Wetmore, The Pleasure of Vertigo

Mary Webster was hanged for witchcraft in Hadley, MA, in 1685 and survived it, swaying all night from her rope outside, and then living another 11 years in spite of her enemies. I imagine her levitating through the night to stay alive. I have made an image of a woman on the margin between floating, hanging, and falling. Titled The Pleasure of Vertigo, this set of videos examines the twin physical experiences of rising and falling. I see these two types of swinging – the destruction of the body by hanging and the pleasure of the body in swinging – as analogs: the body being engaged in the grace of weightlessness.

How can an image convey a state of grace? Can time be truly elastic, enough to stop an event in midstream, save a person from falling? Is the perpetuation of an image linked to human immortality?

The video you are seeing is shot with a 700frames per second Fastec video camera and is the result of two months of planning, a 12 person video shoot, and $5000 invested in equipment and talent. This would be its premiere screening. The performer is Ginger Howell of Simply Circus in Newton. In addition to performing this rarely done circus act, she has also run a marathon in Antarctica: a terrific athlete. This work has been supported by a grant from the University of Massachusetts Lowell.

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7th Round Art on the Marquee (Fall 2013):

 

Annals Of ScienceDennis Miller, Annals of Science

This video consists of 100 randomly selected public-domain images of scientists, scientific instrumentation and scientific processes. The artist created a custom algorithm that placed the individual images onto a “video wall” and faded different images in and out as the video progresses.

Dennis Miller is a professor of Music at Northeastern University.

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Flag

Mark Stock, Flag

Flag is a digital video piece composed of a waving, undulating structural mesh of grey segments on each screen. The work begins with the sheets of mesh slowly and softly waving, similar to small waves on a pond. As time progesses, the waves become violent, and the piece resembles a flag being whipped in the breeze. Soon the storm is over, and the piece returns to its original motion, though subtly changed.

Mark Stock is a practicing scientist and new media artist who writes and repurposes high-performance scientific computing tools to create novel generative visual art.

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Going Viral

Dennis Miller, Going Viral

Going Viral is an artistic interpretation of the processes undertaken when a virus attacks the body. The video is in black and white, which are the normal colors used in medical illustration to depict viruses.

Dennis Miller is a professor of Music at Northeastern University.

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Radiosonde

Sarah Rushford, Radiosconde

Radiosonde uses found footage captured by weather balloons launched by amateurs, artists, scientists, and enthusiasts. The cultural phenomenon of  launching cameras, experiments, and loved items into shallow outer space as both folk art and science, is explored.

Found video footage in Sarah Rushford’s Radiosonde is used by permission from NanoTV, Naperville Illinois North High School, Karolina Sobecka, David Stillman, and Page Stephenson.

Sarah Rushford is an interdisciplinary artist, writer, and designer. She lives and works in Boston, MA. She earned her BFA from Hartford Art School in 1998 and an MA in Media Studies from The New School in 2001. As a multimedia artist currently working in writing, video, and collage, she has recently completed art and writing residencies at TAKT Kunstprojektraum in Berlin and Art Farm Nebraska. Sarah has exhibited in Boston, New York, Los Angeles, and Berlin.

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Sea Of Life

Hugh O’Donnell with Tina Eden, Akhil Bhatt, & Howard Kaplin, Sea of Life 

How DNA from Diatoms and Bioluminescence from Jellyfish is reshaping new inventions to save people’s lives.

The Heart of Miami. Is a 768 x 13,660 pixels, video wall installation. The overall multiple screen size is approximately 35 feet wide and is installed in a single edge to edge horizontal networked array of ten screens in the Research & & Development Building One, at the University of Miami’s life Sciences Park. The intention of the film is to celebrate life science and to compliment the wide range of innovative work being undertaken by engineers, doctors, and research scientists at the facility. The content of the film includes references to scientific visualizations, but this is not the main focus of the work, the film is rather a free form artwork in eight sequences intended as a personal celebration of selected areas of research.

The Art on the Marquee installation takes edited footage from the above video (The Heart of Miami) to focus on two examples of Biomimetics. The detailed screen will focus on The Aequoria Victoria Jellyfish. This jellyfish is capable of producing flashes of blue light by a quick release of calcium (Ca2+) which interacts with the photo protein aequorin. The blue light produced is in turn transduced to green by the now famous green fluorescent protein (GFP). Both aequorin and GFP are important tools used in biological research. (Wiki) The larger screen will focus on Diatoms and the fact that DNA from these single celled organisms is being used to create algorithms for the manufacture of nano silica structures for filtering bacteria from water.

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Snow Study

Georgie Friedman, Snow Study

Filmed at night, illuminated snow moves based on the intensity, wind direction and speed of various winter storms. The snow changes quickly between subtle and sharp movements, magical moments, abstract patterns and unexpected visual references.

Though this piece may look like sonographs, computer generated imagery or an animation, it is pure documentation of the atmospheric conditions and the internal physics of the storms.

Georgie Friedman (b. North Carolina, USA) is an interdisciplinary artist whose projects include large-scale video installations, single and multi-channel videos and several photographic series. She has lived, worked and exhibited throughout the United States. Her speaking engagements and exhibitions include museums, universities, galleries, film screenings and public art installations. She earned her MFA from the School of the Museum of Fine Arts, Boston in conjunction with Tufts University and her BA from UC, Santa Cruz. Professionally, she has taught at Massachusetts College of Art, Boston College, and The School of the Museum of Fine Arts, Boston, among other institutions. In recent years, she was named a “Rising star” by The Boston Globe and “One of the most exciting new-media artists in the region,” by The Boston Phoenix.

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The Bat Lab Test

Ellen Wetmore & Patrick Drane, Bat Lab Test 

Patrick Drane at University of Massachusetts Lowell does tests on dynamic baseball bat performance and durability using high-speed air cannons. They have beautiful, slow motion footage of bats splintering and MLB balls  exing as they kiss the bat at 120 mph. Ellen Wetmore collageed some of this dramatic footage into a marquee work about the force and speed experienced in this great American game.

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Viral Tectonics

Sophia Sobers, Viral Tectonics 

The two larger screens show the fascination of cell change over time and it’s effects on the rest of the environment. The lower screens are created the lower video by coding a reaction of cells over time, based largely in the science of emergent behavior, as found and described in biology (one famous example being the way birds fly in large groups and create “swarms”).

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6th Round Art on the Marquee (Summer 2013):

Bodies of Water

Cindy Sherman Bishop, Bodies Of Water

Bodies of Water re-contextualizes the average American’s interaction with water, typically constrained to faucets and pipes. On the Marquee, the participant may experience the beauty of everyday water.

Cindy Sherman Bishop is a visual artist, filmmaker, and developer of interactivity. Originally a painter and a software developer, her work ranges from creating new tools for artistic expression to immersive, interactive environments with full-body interaction. Currently studying Dynamic Media at Massachusetts College of Art, her MFA thesis includes a facial-tracking iPhone app, a geo-locative interactive website and an immersive interactive experience with the elemental substance, water.

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Renewal

Devon Bryant, Renewal

Renewal starts with the screens showing a fairly empty landscape.  As the animation progresses, structures are erected and the building is created.  The building springs to life as waves of people use and move through the building over time.  Eventually the speed of the people slows and the building becomes abandoned, aging and crumbling.  Finally ivy and plants overtake the crumbling building and it collapses entirely, leaving a fairly empty landscape in its place.

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Drifting

Jeff Derose and Christophe Brunski, Drifting

Jeff Derose is multi-media artist working primarily with video or photographic images that often reference the nature of polarity.

Drifting is a collaboration with Christophe Brunski.

Christophe Brunski is a writer and photographer based in Northampton, MA. His writing spans three languages and multiple formats; beginning with his first major publication of a collection of French poetry in 1999, he has published 4 volumes in French, Swedish, and English, and published many diverse pieces in international journals.  His career as a freelance translator forms the basis for his current novel in progress.

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Frank Floyd, Textual Window

Text  splashes onto the marquee, a string of characters, seeming computer code instructions. The viewer sees the text grow and evolve, until an image appears out of the swirl of letters. On top, the visual becomes a woman is exiting a doorway, straight into our world. On the lower portion a man comfortably reads a newspaper, the headline of which is also made of characters. As the woman looks at her surroundings, perplexed, she picks up a handheld controller and points it outward, toward the viewer. As she hits the switch, the display is turned off-she disappears in an instant. The man below, seemingly aware, looks up, astonished.

Textual Window is dedicated to Jorge Luis Borges and Marshall Mcluhan.

Frank Floyd is a Boston-born visual artist, filmmaker, and videographer. Having earned a BFA with distinction from Massachusetts College of Art and Design, Floyd worked as an Avid Editor in advertising companies in Boston and New York City, as well as for Sundance Channel from 2000-2005. Recently Floyd completed his “The Clocks” series, 12 time-pieces for 2012, which included an installation at MassArt’s Godine Family Gallery, a collaborative online work with Janet Kawada at Kingston Gallery, and a 3-hour video collaboration with Kevin Sweet, jointly part of his Intervals series. Frank continues to work artistically and professionally, both in the Film/Video Department at MassArt, as well as producing videos for such clients as Santander Bank, Twitter, and local non-profit The Fenway Alliance.  www.FrankFloydFilms.com

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SoupDragon

Martha McCollough, Soup Dragon

Soup Dragon consists of the animated dragons, twining themselves around the marquee, flowing across all the screens.

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Marquee

Dennis Miller, Marquee

Marquee is a site-specific video created for the BCEC Marquee. The work incorporates separate elements designed for the top and bottom screens and uses a classic “marquee” as its theme.

Dennis Miller is a professor of Music at Northeastern University.

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5th Round Art on the Marquee (Spring 2013):

 

Chris Florio, LARP

LARP is a short meditation on the interaction between the virtual world of video games and the natural world. It is also a chance to put my cat Banksy on a 2000 foot video wall.

Chris Florio is an interactive composer, performer and teacher. He is also the owner/director of Passion Records and the author of the Actionscript 3.0 Classroom in a Book as well as articles for many publications. Chris has taught gaming, audio and interactive media at a number of area colleges. He has composed original pieces for the New Jersey Symphony Orchestra, the Metrowest Symphony, the Berklee Contemporary Orchestra and others.

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Fish McGill, Space Plants

Space Plants features a weird combination of robots drifting through an outer space seen through a garden of potted leafy plants. The group of robots glide through space, the stars, aurora borealis, planets, and darkness. These outer space landscape scenes drift along within a series of rounded oak leaves, evocative of the iconic flora shapes in the collage paintings of Henri Matisse. See more of Fish’s work at http://fishmcgill.com.

Fish McGill resides in Boston as an artist & designer devoted to drawing. Fish has received commissions for drawing and design projects by The Institute of Contemporary Art (ICA), the Boston Graphic Artist Guild, NYLON Magazine, the Berwick Institute, Massachusetts Institute of Technology (MIT), MassArt, Nike, MTV, Deitch Projects, Harmonix Music Systems, IdN, Adobe, and more.

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Mists of Mortal Legends Team

For our contribution to the Art on the Marquee call for projects reflecting on video game culture, we have chosen to focus on visualizations of popular multiplayer battle games. A conflict between two alien armies and their champion warriors is presented using the perspectives commonly employed within real-time strategy, first-person shooter and 2D fighting games. The unfolding battle takes a humorous poke at common scenarios and mechanics associated with the classics that give video games as a media such widespread notoriety.

The Mists of Mortal Legends Team is Patrick Conroy, Sarah Delahanty, Giuliana Funkhouser, Darren Gagne, Allen Homan, Jacob Lee, Thomas Schlapp and Mark Thompson –  a group of creative people working together in Needham for Turbine, part of Warner Brothers Interactive Entertainment. Even though we are spread across the Quality Assurance, Sound/Video, Marketing and Art Departments, our collective enthusiasm for exploring video game culture through art drew us to this project. We hope you enjoyed our animated adventure as much as we had fun making it!

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Russell Pensyl, Tiger Training

Tiger Training was developed from a body of work that I complete in a Mixed Reality installation. The mixed reality installation explored the relationship between real and virtual worlds where the audience was encouraged to “train” virtual animals using hand signals and voice commands. The animation that was displayed on the BCEC Marquee took advantage of the unique configuration of the Marquee. The pieces used the screens in such a way to allow the animated characters to move across both screens, and integrate the upper low resolution vertical screen along with high resolution animated graphics on the lower screens. The characters are developed for a game engine, with low poly models and high resolution textures and background, all developed in Maya. The work is the result of collaboration between Russell Pensyl, Ian Connell, a Northeastern students and Li Hua, a student from Peking University, in China.

Russell Pensyl (MFA 88, BFA 85) is an American media artist and designer. His work maintains a strategic focus on communication, narrative, and user centric design processes for interactive and communication media. Pensyl is currently full Professor and former Chair of the Department of Art+Design at Northeastern University. Pensyl’s current work includes the creation of location based entertainment several areas of technology in the application of content delivery in environmental spaces including facial recognition, positioning and localization, gesture recognition. Recently, research in the use of facial recognition technology, positioning and augmented reality annotation is resulting in commercially viable communication technologies as well as user centric, autonomously responsive systems using biometric data in interactive installations.  In 2010, recent work explores the “subtle presence” autonomously responsive media in an interactive installation that presents a dynamic time lapse still-life painting that shifts subtly, caused by sensing personal characteristics of the viewer in the exhibition space. In 2011, this installation was featured in the International Sarajevo Winter Festival. In 2008, Pensyl’s mixed reality installation “The Long Bar” was a Curator Invited Installation into the SIGGRAPH Asia Synthesis – Curated Show/Art Gallery in Singapore.

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Joshua Pablo Rosenstock, Sprouting Phones

Joshua Pablo Rosenstock is a multimedia artist and musician based in Somerville, MA. He examines the relationship of humans to technology, employing an ever-expanding variety of analog, digital, and craft techniques to create dynamic intermedia works that incorporate moving images, sound, sculptural installation, and interactive performance. He earned an MFA in Art & Technology Studies from the School of the Art Institute of Chicago and is currently an Associate Professor of Art and Interactive Media at Worcester Polytechnic Institute.

“Sprouting Phones” is a time-lapse stop motion animation of cell phones exploding with plant growth. The piece is part of the artist’s “Revenge of the Lawn” series, which  examines our culture’s estrangement from organic processes and pokes fun at our desire to master the natural world. These works consist of fantasy objects which are designed to encourage “nature” to reclaim “man-made” objects and permeate the boundary between Indoor and Outdoor, calling attention to the arbitrariness of these binaries.

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Jeff Warmouth, 1UP

In Jeffu Warmouth’s “1UP”, five iterations of the artist move through a shifting set of game environments drawn from the golden age of arcade games. These three game worlds have different settings, obstacles, goals, and rules of physics, all of which affect the characters’ movements & controls. He is interested in how our our internalized knowledge of the movement, actions, setting, and art style of these games from 30 years ago informs our experiences today, and is drawn to the absurdity of realistic human performers attempting to carry out movements associated with a flat, abstracted 2D environment.

Jeffu Warmouth is a Massachusetts-based contemporary artist, and professor of Communications Media at Fitchburg State University, where he runs the Interactive Media & Game Design programs. Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His installation & media work has exhibited and screened internationally, including the DeCordova Museum, Boston Center for the Arts, Kohler Arts Center (Sheboygan, WI), Kaunas Photo Festival (Lithuania), MicroCineFest (Baltimore, MD), Art Interactive, Boston Cyberarts Gallery, and the Experimenta Media Arts Tour originating in Melbourne, Australia.

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Late Night Art on the Marquee (2012):

For the fourth round, the call was for 4 1/2 minute works that looped. The purpose was to have a series of works that could be played from 10pm to 6am. The opening was on November 12, 2012

Corey Corcoran, Zzzz

In Corey Corcoran’s Zzzz, phosphorescent dreams float above the city: winged insects, spinning coffee cups, billowing jellyfish, cinder blocks as light as a feather. A man slumbers beneath the stars, and a spider catches his visions in her nearby web. Melding hand-drawn imagery to a digital, site-specific format, Zzzz is a tranquil rumination on the nature of sleep.

With an extensive background in painting and drawing, much of Corcoran’s recent work aims to adapt imagery for animation, installation, or printed formats. His work has been exhibited throughout the country and the Greater Boston area including such venues as deCordova Sculpture Park + Museum, La Montagne Gallery, FPAC Gallery, fivesevendelle project space, and Frame 301 at Montserrat College of Art. Corcoran holds a BFA from Massachusetts College of Art and Design and is a recent Clowes Fellow (Vermont Studio Center). He lives and works in Boston. coreycorcoran.com

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Dan Hermes, Air in Three Colors

Air in Three Colors is an adaptation of Abstract Expressionist painting technique realized the in modern vein of moving digital imagery.  Dan Hermes utilizes technology and video to allow painted images and compositions to evolve and change over time, unfolding an abstract narrative where shapes and colors are actors on a stage, developing relationships, evolving as characters, and moving the story forward.  Air in Three Colors, like many of Hermes’ works, combines elements of visual form, modern dance, and classical counterpoint.  Broad strokes and splashes of orange, white, and blue bend and intertwine in a warm, living, organic painting.

Dan Hermes, born 1970, is an internationally recognized artist combining visual design and technology into an emerging art form: moving painting.  Moving paintings are designed for display on flat screens and projection installations.   He is currently writing a book on the topic.  Mr. Hermes’ exhibitions include Boutique DESIGN New York, Hospitality Design Expo in Las Vegas, Boston CyberArts Festival, Festival Der Nationen in Austria, and the Athens Video Art Festival.  His work was awarded by the IIDA/Hospitality Design Magazine Product Design Competition.  Mr. Hermes’ moving paintings draw on his unique cross-training in drawing, film, technology, animation, music composition, production, and performance.  He has authored multimedia art reviews for Media-N, the online journal for the New Media Caucus, and the Computer Music Journal(MIT Press).  He served as judge for the ICMC audiovisual art competition at the Centre for Research in New Music (CeReNeM) at the University of Huddersfield, England.  He is currently the director of Art Technology New England(ATNE).  His work is in several private collections including that of Anne and Michael Spalter. www.danhermesfineart.com

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Denise Marika, Expurgation

To expurgate is to cleanse of something morally harmful, offensive or erroneous. Marika is interested in how we experience loss in the erasure of information and dissolution of identity. Where stories and images were once hole they are emptied of content, shredded. The sound makes tangible the discomfort of voiding and destroying the images and words with which we communicate while the images themselves fall in a rapid and unstoppable cadence of destruction.

Marika has been increasingly focused on how the individual is impacted by and responds to violence, conflict and loss. Her video performance/installations explore these relationships by creating rituals, myths and landscapes that allow us to enter the event and reshape our response. To listen to Expurgation audio click here.n  www.denisemarika.com

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Dennis Miller, Fill in the Blanks

This video uses a semi-automatic painting technique to fill the screen in segments. The video is in four parts, each of which uses a different method to fill the screen.

Miller, a professor of music technology at Northeastern University, has a special talent for mixed-media compositions. Working in the synthesis of electronic sound, 3D animation and painting programs, he creates stunning and engaging pieces that interweave his own original music and visual imagery.  His compositions have been performed throughout the world, most recently at Design Indaba Africa (Cape Town, South Africa), the New York Digital Salon Traveling Exhibit, Abstracta International Abstract Cinema Exhibition (Cairo, Egypt), and the Cuban International Festival of Music. Miller was an associate editor of Electronic Musician magazine for 10 years and is the founder and artistic director of the Visual Music Marathon.  www.dennismiller.neu.edu

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Ellen Wetmore, Playing with the Moon

A nighttime view of the Boston skyline reveals a giant “hand-of-God” interruption. The hand begins to yo-yo with the moon and does so seemingly unnoticed. The hand pauses for a brief interval and returns to possess the moon, first plucking it then carrying it further up until out of view into the night sky.

Ellen Wetmore was raised in Saginaw, Michigan. She received her M.F.A. from the School of the Museum of Fine Arts and Tufts University, and her B.F.A. from the University of Michigan. Since her emergence in 2004 with her first Boston Sculptors show, she has blended the influences of Surrealist and Feminist art with her own unique iconography. Her work explores the corporality of the female body and its surreal transformations through sculpture, video, photography, and large digital wall drawings. For her, art functions in an aesthetic and revelatory capacity: “Art is a way of mitigating the atrociousness of everyday life.” www.ellenwetmore.iwarp.com

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3rd Round Art on the Marquee (Fall 2012):

For the  third round, the call was for 15 second works. The opening was on September 13, 2012.

   Lina Giraldo, Dumping

“Dumping” exhibits some of the problems our watersheds face with trash and dumping, by focusing on tires being dumped in water. It is a computer-generated animation that depicts tires slowly sinking on the top panels and tires hitting the bottom and accumulating on the bottom panels. The differ­ence in lighting and perspective in both panels will help the spectator have the feeling of being under­water and depth. The top panels will feature an animated lighting and CGI water effect, which along with a marked perspective will give the spectator the feeling of looking up from deep underwater.

Giraldo is a Boston-New York based Creative Technologist, Media Artist and Interaction Designer who loves to experiment and research in order to implement technology in everyday life.  With an MPS on Interactive Communications (ITP) from the Tisch School of the Arts in New York University, Giraldo is originally from Bogota, Colombia. She moved to Boston to study at Mass College of Art. Challenged every day by language, social differences and endless consumerism, she creates installations that merge with the spectator and the space. www.linamariagiraldo.com

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   Alison Kotin (with DeAnna Pellecchia, Ingrid   Schatz, Kristin Wagner), You Will Be Safe

You Will Be Safe is a digitally altered motion-capture video based on a performance of That Girl and the Other One by KAIROS Dance Theater. That Girl and the Other One, an ongoing work developed by DeAnna Pellecchia and Ingrid Schatz, explores the dynamics of relationships among women, using contemporary dance to shed light on girls’ complex struggles for strength and personal identity in the face of society’s expectations.

 Alison is an adjunct professor of Graphic Design at MassArt and the School of the Museum of Fine Arts, Boston. She is also a media arts instructor and Marketing + Development Coordinator at the Urbano Project, a non-profit studio and gallery space dedicated to fostering artistic partnerships between urban teens and adult artists. She exhibits works in venues around the Boston Area, most recently a 2012 solo show: Listen Close at Boston’s Bromfield Gallery.  Alison holds an MFA from the Dynamic Media Institute at Massachusetts College of Art and Design, and a BA from Brown University.

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  Michael Lewy, Marcus S. L’amourLiving the Dream

Marcus L’amour, City of Work’s outstanding citizen, entrepreneur and CEO of Omnipresent industries  – tells us how to live the dream and become one of the 1 percent in 15 seconds. City of Work is Michael Lewy’s long-term multimedia project to create a dystopian society where work is all encompassing.

Michael Lewy is an artist who works in a variety of media including photography, video and computer graphics. He received his MFA from Massachusetts College of Art in 1996; He has been working at MIT as an administrative assistant since 2000 and also works as an illustrator for such clients as the New York Times book review and HiLow books. He is the author of Chart Sensation, a book of power point charts and has shown at the deCordova Sculpture Park and Museum, the Pacific Film Archives and Carroll and Sons Gallery in Boston.  He currently lives in Jamaica Plain, MA with his wife and daughter. www.mlewy.com

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  Amy Baxter MacDonald, Under the Weeds

Under the Weeds is a playful tribute to the marine life that surrounds us and sustains us. Fish swim across the screen behind an endless stream of bubbles and moving seaweed on the upper screens. On the lower screens will be lobster, snails, and other ground-dwelling creatures. The creatures will smile toward the audience, wink, blow bubbles, and interact with each other as they swim from one screen into the next.

Amy Baxter MacDonald was born in Haverhill, MA, in 1965 and grew up in Clinton, NY. She received her BA from Hamilton College in 1987 and her MFA from Massachusetts College of Art and Design at the Fine Arts Work Center in Provincetown, MA in 2009. She currently teaches animation at the New England Institute of Art, freelances as a 2D animator, and paints in her studio in Fort Point. www.amybmacdonald.com

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Dennis Miller, Outburst and 

Reconstruction

This highly colorful abstract animation, “Outburst” opens from the center of the top screen and moves to the entire screen complex in five flowing passes. Each of the five passes is a slightly altered rendition of the same source file. ”Reconstruction” resembles “Outburst” but uses a different process to fill the screens. Line segments appear at numerous points simultaneously and follow paths in multiple directions.

Miller, a professor of music technology at Northeastern University, has a special talent for mixed-media compositions. Working in the synthesis of electronic sound, 3D animation and painting programs, he creates stunning and engaging pieces that interweave his own original music and visual imagery.  His compositions have been performed throughout the world, most recently at Design Indaba Africa (Cape Town, South Africa), the New York Digital Salon Traveling Exhibit, Abstracta International Abstract Cinema Exhibition (Cairo, Egypt), and the Cuban International Festival of Music. Miller was an associate editor of Electronic Musician magazine for 10 years and is the founder and artistic director of the Visual Music Marathon. www.dennismiller.neu.edu

WATCH A VIDEO PREVIEW OF RECONSTRUCTION»

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Julie Miller, o(78)

o(78) oscillates with color and movement. Using high resolution scans of drawings on paper, Miller implements the use of Adobe After Effects time line and manipulates the scans. The video stacks move subtlety, while the lower screens and bends have more active and noticeable movement. The overall concept is one of pleasure in color and perception, optical delight. The work has no resemblance to advertising, hoping that viewers pause to look and wonder what it might be about.

Miller’s work engages the physical intensity of optical and perceptual trance-like states. Visionary experience intended to induce trance through image in order to experience altered states is at the heart of this body of work. Her drawings facilitate a hallucinatory sensibility through color and detail that brings the viewer close to the work, while her experimental animations effect perceptual states through a plethora of psychedelic imagery. Both bodies of work exhibit and engage the element of time; the drawings through a visibly labor-intensive process, and the animations in their ceaseless repetition. juliemillerdrawings.com

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2nd Round Art on the Marquee (Spring 2012):

The second call for 30 second art works. The opening was on May 16, 2012.

 

FRANCOIS DE COSTERD AND TODD ANTONELLIS, AXIOM #3: TERRITORY

Axiom #3:Territory” presents built and un-built environments in a series of tableaux that layer intensely color-saturated satellite and aerial photography. From an impossibly high point of view, the imagery moves, spins, zooms in and out and dissolves into the next tableau. “Territory” is part of Cycles and Ideals, an ongoing collaborative project that is a visual study of Western civilization dealing with the allure and implications of the consumer economy.

Artists François-Xavier De Costerd and Todd Antonellis collaborate to merge symbols of industry and commerce with photographic representations of cycles of consumption. These symbols – salt, metal, building materials, advertising mechanisms, etc. – interrupt and interact with the imagery to present visual axioms that serve as the foundation for a theorem in development. www.cyclesandideals.com

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CHRISTOPHER FIELD AND SARAH WEST, I AM WAITING

A visual representation of the rhythm and pattern of urban circulation on the subway and train lines of the Boston area, “I Am Waiting” uses multiple screens to highlight intersections of movement, incorporating footage (both abstract and representational) of moving trains with shifting perspectives, colors and textures. The intent is to create a study in contrast and affinity between horizontal and vertical movement and vertices.

Salem-based Artist Christopher Field and Architect Sarah West are collaborating on “I Am Waiting.”  Field, a recent MFA graduate of Mass College of Art is a videographer, interactive installation designer and writer as well as a website, film and DVD designer. www.ckfield.com. An architect at Moskow Linn Architects, Sarah West has a Masters from Southern California Institute or Architecture.  She has worked on residential design, public art installation, commercial interior renovation, and theoretical urban interventions.

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GEORGIE FRIEDMAN, SEAS AND SKIES

Georgie Friedman’s “Seas and Skies,” aims to reintroduce elements of nature back into the urban city environment. Video of Boston’s blue sky and white clouds with a formation of circling birds on the tall vertical portion of the marquee is juxtaposed with video of the Pacific Ocean forming a series of large, crashing waves along the bottom horizontal screens. The created seascape shows its artificiality through a shift in scale and perspective as waves heave past their confines, clouds are cut off and giant birds emerge from nowhere and then disappear. Through this interplay of realism and artificiality, the videos unify the two coasts, blending and contrasting the digital and real environment, placing viewers in unexpected observational positions.

Friedman has an MFA (video, film and photography) from the School of the Museum of Fine Arts, Boston in conjunction with Tufts University, and a BA (studio art: photography) from the University of California, Santa Cruz. Her current projects include video installations, video and film experimental narratives, and several photographic series. www.georgiefriedman.com

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LINA MARIA GIRALDO, RAIN

“Rain” is a computer-generated animation that represents how many bottles of water, coffee and soda cups we consume and waste every day.  Bottles and cups start falling as if it they were rain. These cups and bottles are not only life-sized, but their behavior is extremely life-like in the way they fall and bounce, giving the spectator the feeling of literally being under a shower of bottles and cups. When the screen has completed filling up, the viewer is immersed in an overwhelming sensation of being covered in a huge mountain of bottles and cups.

Giraldo is a Boston-New York based Creative Technologist, Media Artist and Interaction Designer who loves to experiment and research in order to implement technology in everyday life.  With an MPS on Interactive Communications (ITP) from the Tisch School of the Arts in New York University, Giraldo is originally from Bogota, Colombia. She moved to Boston to study at Mass College of Art. Challenged every day by language, social differences and endless consumerism, she creates installations that merge with the spectator and the space. www.linamariagiraldo.com

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CHRISTOPHER GRAEFE, LINDA DEHART AND MEG BROOKER, EMERGENCE

In 2011, inspired by the technological innovation of large-scale vertical and horizontal digital media surfaces that break the standard aspect ratios of traditional video, Painter Linda DeHart painted a series of abstract watercolors specifically for public displays.  Digitally scanned at high resolution and artfully sequenced these works provide an intriguing idea “canvas” for dancer Meg Brooker’s graceful gestures.  Meg’s movements combined with the flow of Linda’s artwork inspired the Colors in Motion team to celebrate the grace and beauty of the human form in nature.  Digital media artist and compositor Christopher Graefe weaves these art forms together in an iterative design process.  “Emergence” seeks to take the viewer to a place of deep serenity accompanied by a dazzling panoply of rich colors and textures that slowly transform from one composition to another, creating an ever changing and intricate study of light and form. www.colorsinmotion.com

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BEN HOUGE, MODEL LIGHTBOX

“Model Lightbox” is a digital collage of photographs of backlit fashion advertisements that Houge took shortly before moving from Shanghai to Boston a little over a year ago. Tassels and fringes, pouty lips and vapid eyes are abstracted from their brand logos and marketing taglines, providing both a simulacrum of and a reprieve from our intensely message-saturated media environment.  Images are free to be, not sell.  The resulting accumulation is voluptuous and playful, perhaps absurd at times, teetering on the boundary between representation and cubist abstraction, image and pure color.  At times a suggestion of accusation or menace may flash from these disembodied eyes and teeth, but they just as soon melt into a variegated field of color, reflecting the compression of our urban environment, our daily anonymous interactions, the steady hum and pulse of the city.

Houge is a composer and sound artist whose attention is focused on finding connections. His areas of activity range from computer game soundtracks to sacred choral music. Much of his work employs computers to make decisions and generate sound, and he has incorporated ideas from his experience in digital media into compositions for live performance. He has been composing music and designing sound for digital games since 1996. Recently relocated to Boston from Shanghai, where he was a senior audio designer for Ubisoft, he is currently Artist in Residence at MIT Media Lab. www.benhouge.com

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MICHAEL LEWY, CITY OF WORK

“City of Work” is a long-term project using computer graphics and animation to create a dystopian society about the nature of work. The Marquee project is an animation of an office worker riding an endless elevator juxtaposed against video of the same worker in a solitary office. www.cityofwork.com
www.mlewy.com

 

 

 

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DENNIS MILLER, IV

Dennis Miller’s “IV” is an animated abstract video that employs bright, morphing colors in a geometric-based design. Thick converging lines change size and angle while the animation pans outward (up and down simultaneously) from an origin precisely at the upper tip of the bottom screen. The hard angles of the work align with the unusual curves of the screens themselves.

Miller, a professor of music technology at Northeastern University, has a special talent for mixed-media compositions. Working in the synthesis of electronic sound, 3D animation and painting programs, he creates stunning and engaging pieces that interweave his own original music and visual imagery.  His compositions have been performed throughout the world, most recently at Design Indaba Africa (Cape Town, South Africa), the New York Digital Salon Traveling Exhibit, Abstracta International Abstract Cinema Exhibition (Cairo, Egypt), and the Cuban International Festival of Music. Miller was an associate editor of Electronic Musician magazine for 10 years and is the founder and artistic director of the Visual Music Marathon.  www.dennismiller.neu.edu

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MATTHEW SHANLEY, BUILDING BOSTON

“Building Boston” is centered on Shanley’s fascination that much of Boston is built upon man-made land. What was once water is now a thriving community thanks to human investment and labor.  Playing with the different orientations of the component screens, the work contrasts video panning across the brick and rows of windows of local Fort Point buildings with video of water with layered animations plotting out the ghosts of future streets.

Shanley is a multimedia artist with a studio in Fort Point whose range of practice includes sound, installation, Internet art, generative computer projects, video, and print. He holds an MFA from Massachusetts College of Art, and a BS from Rensselaer Polytechnic Institute. He currently resides in Somerville, MA.  www.littlesecretsrecords.com

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JEFFU WARMOUTH , CUT

In Jeffu Warmouth’s “Cut”  black crumpled balls of paper hang by strings, but inverted, so that they struggle to fly, held in the grip of a reversed gravity, tethered to the ground by threads. The action is in slow motion, to heighten the monumental size of the Marquee and this exaggerated gesture that might otherwise be insignificant. A hand reaches in holding scissors, cuts the threads one at a time. More balls “drop” i.e. jump up, held by string, and the process repeats itself, ad infinitum.

Massachusetts-based Jeffu Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His work incorporates photography, video, objects, and installations, and often uses humor to skewer popular culture. Jeffu has exhibited in alternative spaces and museums, and his award-winning film/video work has screened in festivals internationally.  Born in San Diego, California, in 1970, he received a B.A. from the University of Michigan in 1992, and an M.F.A. from the School of the Museum of Fine Arts, Boston / Tufts University in 1997. He lives and works in Fitchburg, Massachusetts, where he is professor of communications media at Fitchburg State University. www.jeffu.tv

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1st Round Art on the Marquee (Winter 2012):

The first call for artworks for the Massachusetts Convention Center Authority Marquee. The opening was on February 23, 2012

 

NELL BREYER, FALLING MEN

Nell Breyer’s “Falling Men” examines the impact of a spatial format (vertical, horizontal, wide, narrow) on our reading of movement. Two male dancers continually fall and land (on their heads).  The frames cascade down the length of the tall tower and then spread out across the horizontal bands of video screen below. The video is a single loop, but when juxtaposed as multiple frames and offset in time by a few seconds, they reveal a strong sense of gravity. The sensation and impact of falling and landing will be underscored and felt in different ways through the horizontal and vertical formatting.

Breyer’s choreography and video installations have been shown in the U.S., Canada, Europe, the UK and Bangladesh. Her work focuses on the intersection of dance, new media and visual art. She was a research affiliate at MIT’s Center for Advanced Visual Studies and Program for Art, Culture & Technology (2002-2010); a Baryshnikov Art Center/Summer Stages Fellow (2008-2009) and Dance Theater Workshop digital ARM Fellow (2003-2004). She holds a Master of Science degree in Cognitive Neuroscience from Oxford University, an M.S. in Media Arts & Sciences from MIT, and a Doctorate of Design from Harvard’s Graduate School of Design. www.nellbreyer.com.

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DENNIS MILLER, MARATHON

Dennis Miller’s “Marathon” will incorporate photographs of runners he took during the 2011 Boston Marathon in conjunction with versions Miller manipulated on the computer. Both versions will be displayed simultaneously, one on each of the two main screens. Miller, a professor of music technology at Northeastern University, has a special talent for mixed-media compositions. Working in the synthesis of electronic sound, 3D animation and painting programs, he creates stunning and engaging pieces that interweave his own original music and visual imagery.  His compositions have been performed throughout the world, most recently at Design Indaba Africa (Cape Town, South Africa), the New York Digital Salon Traveling Exhibit, Abstracta International Abstract Cinema Exhibition (Cairo, Egypt), and the Cuban International Festival of Music. Miller was an associate editor of Electronic Musician magazine for 10 years and is the founder and artistic director of the Visual Music Marathon www.dennismiller.neu.edu

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JOHN SLEPIAN, *sigh*

John Slepian’s “*sigh*” is a 3D-animated, multiscreen interstitial video.  In “*sigh*,” the marquee itself appears to come alive and sympathize with harried Bostonians and convention center visitors on the street below. In between the marquee’s standard programming, a 3D animated face (rendered in a style that is realistic and fanciful—similar to many popular 3D animated feature films) appears over a “color bar” test pattern. The face inhales deeply, pouts its lips and exhales a deep sigh—a facial gesture recognizable to anyone that’s ever had a hard day. The title is also a reference to the “Peanuts” character, Charlie Brown, whose response to life’s vagaries was often an exasperated, world-weary sigh.

Slepian graduated from the San Francisco Art Institute in 2002 with an MFA in new genres. His artwork has been shown at P.S.1/MoMA and Hunter College Art Galleries in New York, the Exploratorium in San Francisco, Axiom Gallery and the Boston Center for the Arts in Boston, and elsewhere in the U.S and Canada. He is currently the Five College Assistant Professor of Art and Technology at the Five College Consortium in Western Massachusetts.  He teaches in the Department of Art at Smith College and in the School of Interdisciplinary Arts at Hampshire College. www.johnslep.net

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KAWANDEEP SINGH VIRDEE, URBAN BLOOM

“Urban Bloom,” is designed to convey the microcosm of city movement amongst the deeper, cyclical expanse of space. Spatially, the piece will be divided into panels representing movement in the city with linear cellular automata patterns juxtaposed against panels conveying the environment in which this city simulation is embedded – Mondrian’s Broadway Boogie Woogie meets Villareal’s Multiverse, with particles moving through the border passageways set against fading panels of saturated deep tones of pure color. The piece was developed using custom software to generate the automata patterns and gradual color shifting.

Kawandeep Virdee is a multimedia artist and mathematician exploring community, collaboration, design, and innovation in a complex systems framework.  Kawandeep received a bachelor of science degree in physics and applied mathematics from George Washington University, researching electromagnetic test engineering at NASA, nuclear physics at the Mainz Microtron Facility, and medical physics at the University of Maryland Medical Center, all while exploring collaboration in music and arts around Washington, D.C.  He pursued further collaborations within the vibrant artist-musician community in Portland, Oregon, where he found his interest in the interactions between individuals and systems, and in the potential of the complex systems framework as a tool to design solutions for a beautiful world. Currently a research fellow at the New England Complex Systems Institute in Cambridge, Virdee is the founder of the Whirl Music Series and Soup Night Boston.  www.whichlight.com

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Jeff Warmouth- FallJEFFU WARMOUTH, FALL

Massachusetts-based Jeffu Warmouth is a conceptual artist who creates work that asks the viewer to unravel their relationships to language, identity, and culture. His work incorporates photography, video, objects, and installations, and often uses humor to skewer popular culture. Jeffu has exhibited in alternative spaces and museums, and his award-winning film/video work has screened in festivals internationally.  Born in San Diego, California, in 1970, he received a B.A. from the University of Michigan in 1992, and an M.F.A. from the School of the Museum of Fine Arts, Boston / Tufts University in 1997. He lives and works in Fitchburg, Massachusetts, where he is professor of communications media at Fitchburg State University.

Warmouth’s work has been exhibited and screened internationally, including the DeCordova Museum (Lincoln, MA), Boston Center for the Arts (Boston, MA), Portland Art Museum (Portland, OR), The Art Complex Museum (Duxbury, MA), Tufts University (Medford, MA), Pittsburg State University (Pittsburg, KS), Photo Festival (Kaunas, Lithuania), MicroCineFest (Baltimore, MD), Brainwash Film Festival (Oakland, CA), The Last Supper Festival (Brooklyn, NY), AXIOM Center for New and Experimental Media (Boston, MA), and the Experimenta Media Arts Tour (originating in Melbourne, Australia). www.jeffu.tv

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ELLEN WETMORE, BLUE BOY JUMPING  & PACING

Ellen Wetmore’s “Blue Boy Jumping” is derived stylistically from her video “Blue Boy Sleeping” which documents a 5 year old boy who was given instructions to “act like he was sleeping.” The result is a cartwheel of activity throughout the video space. Given the vertical orientation of the marquee, “Blue Boy Jumping” — a similar video of the child jumping — will trace his body movements across the screens, leaving patterns of his movements behind.
“Pacing” is a work in which the camera sees an actor from the top down while she paces through the video space. Everything is oriented vertically so she appears to be climbing up and down the wall in homage to Trish Brown’s “Walking Down the Wall” at the Whitney.

Wetmore’s artworks inspire a blend of humor and horror. She begins with an idea and then decides how best to manifest that idea visually. Focusing on lived experience blended with well-honed paranoia, Wetmore’s work uses depictions of her own body as its primary vehicle, stretching it visually to convey her concepts. Critic Cate McQuaid wrote: “Her works comically deflate, poke fun at and savor pregnancy and other bodily wonders and indignities. Her work is both funny and vaguely creepy.”

Raised in Saginaw, Michigan, Wetmore received her M.F.A. from the School of the Museum of Fine Arts and Tufts University, and her B.F.A. from the University of Michigan. Since her emergence in 2004 with her first Boston Sculptors show, she has blended the influences of Surrealist and Feminist art with her own unique iconography. Her work explores the corporality of the female body and its surreal transformations through sculpture, video, photography, and large digital wall drawings. Wetmore is an assistant professor of art at the University of Massachusetts – Lowell. She lives and works in Fitchburg, Massachusetts.  www.ellenwetmore.iwarp.com

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